![]() Patrolling the city will lead to cases being offered to the player, with cases broken into several missions. To assist players in completing stunts a special HUD is available when approaching jumps, indicating the correct speed required for a safe landing. This also triggers automatically upon severe-enough collisions. Despite the weakness of most traffic and scenery, however, all trees are indestructible.Īt any time, players can replay the last several seconds of gameplay to rewatch it. Traffic also varies between map areas with a range of vehicles, including typical cars and vans, vehicles with caravans and semi-trailers with dangerously loose cargo. Each has their own theme and several special areas the Autobahn has a large jump over an unfinished bridge, as well as an enterable supermarket and a stadium, while the City has a large number of alleys and shortcuts, a container harbour and a train station with a number of moving, indestructible trains. Players will typically incur tens of millions of euros in damage before completing the game.Īlthough the City and Autobahn maps are connected, they are largely self-contained and missions rarely require travelling between them. With the exception of property damage during some missions, this has no effect on the game. The game also keeps a running tally of property damage, incurred from vehicle collisions (including colliding with other traffic) and destruction of scenery. Police vehicles have optional lights and/or sirens, which affect AI traffic, and all vehicles have controllable indicators, which do not. Not doing so, and reaching 100% damage, causes the engine to explode and ends the patrol (i.e. ![]() Tires are replaced after resetting the car, but other damage requires finding one of the set repair points on the map. Damage is both cosmetic (procedural deformation to car bodies, and damage/removal of individual parts such as doors and hoods) and performance-related - it is possible to break the boost function, damage the gearbox, or shear off a tire. Vehicles incur damage from collisions, impacts with scenery and poor jump landings. Also unlike typical arcade racers, although brake and reverse have the same control by default, cars won't automatically switch to reverse gear after coming to a stop. The driving style is arcade-like, with most vehicles able to boost and drift while several typical camera views are available, unlike similar games the camera cannot be rotated or moved from its viewpoint facing forward. The maps are filled with moving traffic and destructible cosmetic objects, and each map has approximately a dozen spawn/repair points, but no pedestrians.ĭriving is the only focus of the game, and players cannot exit their car or use any sort of weapon (with the exception of the car itself as a battering ram, and a rarely-used explosive RC car). The game takes place across two maps, the 'City' and the 'Autobahn' (connected at access points at their edges, with only a loading screen separating them). The game is loosely based upon the German TV series Alarm für Cobra 11. It follows two German police drivers, Semir Gerkhan and Ben Jäger, as they attempt to police the roads and autobahns and surrounds and protect the public from an assortment of criminals with a variety of vehicles. Crash Time II, also known as 'Burning Wheels' (and several other names) is the second game in the Crash Time franchise.
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